GENERAL RULES OF PLAY
1. This Field Is "Field Paint Only”. Any Player Shooting Paintballs Not Purchased At The Vision Pro Shop
Will Be Charged An Additional $ 15.00. After The First Warning Given By Field
Personnel For Using Off-Field Paint, The Off-Field Paintballs Will Be Confiscated And Disposed Of.
2. Firing Of Any
Paintball Marker Is Only Allowed On Playing Fields Or Chronograph Range.
3. Marker Repairs: There Is Absolutely No Marker Repair Or Work On Paintball Markers To Be Done In The Game
Prep/Goggles Off Area. All Repairs Should Be Done At The Chronograph Range Or
By The Airsmith In The Pro Shop.
4. Chronographing: Before play begins at the first of the day; Before play begins after lunch; After changing
constant air tanks; After disassembly, and subsequent reassembly, of a paintgun; After changing barrels; After any major change
in weather; When requested by a Ref; When requested by another player; Any other time it is announced that any or all players
must complete a chronograph check and If You Have Any Problems Ask Any Ref, They Will Be Happy To Help You. During The Day, Refs Will Spot-Check Markers With A Hand Held Chronograph.
A. Daylight Play:
All Paintball Markers Will Be Chronographed To A Max Of 285 Fps. All Markers Must Be Chronographed Each Time They Are Brought
To This Field, When A Barrel Is Changed Or When A Different Type Of Paint Is Used.
B. Night Play: All
Paintball Markers Will Be Chronographed To 250 Fps Or Below And Must Be Verified By A Ref.
C. Tournament Play
All Markers Will Be Chronographed Below 300 Fps Or To The Limit Assigned For The Division A Player Is Assigned To.
5. Shoes With Steel
Cleats Are Not Allowed.
6. Eliminating Marks Defined:
A. All Direct Paintball Hits Which Break On You, Quarter In Size Or Larger, To
The Body, Paintball Marker, Hopper Or Any Equipment Worn Count As An Elimination.
B. If You Are Sprayed By Paint Hitting Brush Or Obstacles, It Does Not Count.
The Paintball Has To Hit You To Count.
C. If A Player Says "Hit" “Out’ Etc Or Indicate They Are Hit By Raising
Their Marker Over Their Head To The Twelve O’clock Position They Are Automatically Eliminated, Even If The Paintball
Did Not Break. Always Call For A “Paint Check” When Hit, Unless You See The Break Or Have A Teammate Verify The
Break For You.
D. Any Player Who Leaves A Field Or Crosses A Boundary Rope/Line During A Game
Is The Same As Being Eliminated And Can Not Re-Enter That Game. During A Game With Player Reinsertions, Any Player Leaving
The Field Of Play Must Wait Until The Next Insertion Window At Which Time A Ref Will Lead Each Team To Their Respective Re-
Insertion Point.
E. Friendly Fire “Fratricide”: Getting Hit From
A Member Of Your Own Team Does Count As A Hit.
Player
Tip: After You Have Been Eliminated And Are Off The Field, Clean Your Mask And Gear, Refill Your Paint And Air And Get A Drink
Of Water.
7. If You Are 'Hit'
You Should Yell 'Out' To Let Other Players Know You Have Been Eliminated. Players 'Out' Of The Game Should Hold Their Paintball
Marker In The Air Above Their Head And Prior To Leaving The Field Put Their Barrel Plug In.
8. “Paint
Check”: If You Are Not Sure Of A Hit On Yourself Or Another Player, You Should Yell 'Paint Check'. This Will Summon
A Referee. Once A Referee Is At Your Location You Are Out Of The Game. He Will Raise A Yellow Flag If The Player Is Neutral.
If The Player Is Still In The Game, The Referee Will Then Give That Player A 5 Second Count To Hide, If He/She Wants It, Putting
The Player Back In The Game. Players A 5 Count Can Not Shoot During Their Count, Be Shot At By Other Players, Or Capture A
Flag.
9. If A Player,
During A Game, Is Eliminated, And Is Carrying A Flag, That Player Should Call 'Hit' And Drop The Flag. The Eliminated Player
Should Put Their Barrel Plug In Prior To Leaving The Field.
10. If A Player Is Carrying The Flag, It Must Be Carried In The Open, It Cannot
Be Hidden Or Concealed In Any Way. If The Player Is Eliminated From Play While Carrying The Flag, He Must Immediately Drop
The Flag And Leave The Area Saying Nothing Except "I'm Hit"" Or "I'm Out!" If He Says Anything Else To Anyone On His Team
After Being Eliminated, All Those Players Hearing Him Will Be Out Of The Game As Well
11. You May Not Improvise Or Carry A Portable
Shield. Stay Within The Designated Boundaries. If You, Your Marker, Your Equipment, Or Anything You Are Carrying Is Hit With
A Paintball, And The Resulting "Splat" Is Bigger That A Quarter, You Are Out.
12. Players Who Are Eliminated Cannot By Word Or Gesture, Indicate Any Intentions Or Locations
Of The Opposing Team Members. If You Do, They Will Be Disqualified. In The Case Of A Simultaneous Elimination, The Ref Will Determine If Both Players
Are Out. If You Are Accidentally Tagged By Your Own Team, You Are Eliminated. If
You Are About To Be Tagged At Point-Blank Range, You May Surrender. If You Surrender, You Are Out. Once You Indicate That
You Have Been Eliminated In Any Way, You Are Out, Regardless Of The Circumstances.
13. Any Person Finding
Any Lost Equipment Should Turn It Into The Store As Soon As Possible.
14. Theft Of Personal
Equipment Should Be Reported As Soon As Possible. A Description Of Any Stolen Equipment Will Be Posted In The Store.
15. ‘Vision
Paintball’ Player Application Requires A Valid Drivers License Or Military I.D. Card From The Applicant (Or Legal Guardian
If The Applicant Is Under 18 Years Old). A Signed “Application To Play, Release, Waiver Of Liability, And Assumption
Of Risk” Is Required Prior To Any Player Participating In Any Paintball Activity At ‘Vision Paintball’.
16. Any Unsafe
Field Condition Should Be Reported. Such As Nails, Chuckholes, Barbed Wire, Bee Or Hornet Nests, Red Ant Hills, Scrap Metal,
Etc.
17. Prohibited
Behavior:
No Alcohol Or Drugs
Are Allowed At Any Time On Vision Paintball Property
A. No Physical Contact Is Allowed!
Do Not Say Or Do Anything To Provoke An Argument
Or Start A Fight. It Is Strictly Against The Rules To Pretend To Be Eliminated, To Fake An Injury, A Paint Check Or A Surrender.
When Used, An Armband Must Be In Plain Sight Around Your Arm, Do Not Attempt To Hide It. If You Violate This Rule You Will Be Banned From Playing Paintball For The
Rest Of The Day. No Exceptions!
B. Unsportsmanlike Conduct Will Not Be Tolerated.
Deliberately Shooting At A Referee, Spectator Or Eliminated Player
(Including Continuing To Fire On An Eliminated Player After He Has Indicated He Is Out) Shall Lead To Forfeiter Of All Field
Fees And The Player Will Be Required To Leave The Premises.
C. Profane Language
The Use Of Abusive Language Towards Other Players,
Referees Or Non Participants Is A Violation. After One Warning, The Player Will Be Eliminated From The Current Game. After
The Second Warning, The Player Will Lose All Rental/Field Fees And Participation In Games For The Rest Of The Day.
d. Cheating
Any Player Who
Wipes Paint Off Of Themselves During A Game Is Cheating. That Player Will Lose All Rental/Field Fees And Participation In
Games For The Rest Of The Day. Cheating, Although Rare In These Types Of Events, Does And Can Happen. If You Witness Cheating
On The Field, Keep Your Standards High! Don't Ever Stoop To A Cheater's Level. Remember Who You Saw Doing This And Let Them
Know You Saw Them. Peer Pressure Is A Very Powerful Thing.
E.
No Unauthorized Altering Of Terrain Or Structures, Climbing Of Trees Or Structures.
F.
A Player May Not Deliberately Use A Non Participant Or A Moveable Object Of Any Sort For A Shield Or Alter Boundary
Tape. Breaches Will Result In Elimination.
G.
Any Player Shooting At Field Signs,
Any Lighting Fixture, Field Speaker, Or Pole These Items Are Mounted Too Will Be Removed From Games With Loss Of All Fees
And Will Be Required To Pay Any Expenses Involved To Have These Items Repaired/Replaced.
18. The Breaking
Of Any Field Rules Will Be Cause For Loss Of Any Rental Fees, Field Fees, And/Or Loss Of Yearly Field Membership At Owners
Discretion. Anyone Defrauding ‘Vision Paintball’ In Any Way Or Helping Other Persons To Defraud ‘Vision
Paintball’ Will Be Banned For An Indefinite Period.
19. ‘Vision
Paintball’ Assumes No Liability For Any Personal Possessions/ Vehicles Brought Onto The Property Located At 8050 Villa
Rica Hwy, Dallas, Ga 30157.
Note: All ‘Vision Paintball’ Rules Are Meant As A Guideline.
If Unusual
Circumstances Cause A Rule To Be Broken, The Field Owner Should Be Consulted.
SAFETY RULES
1. All Vision Paintball Referees Wear Orange Vests And Carry Radios. An Orange/Yellow Flag Raised
Over the Refs Head Indicates A Player Is Neutral and can not be shot at or moved toward. A Red Flag Raised Over the Refs Head
Indicates an Injured Player. Cease Play. If You Have Any Problems Ask Any Ref, They Will Be Happy To Help You.
DAY/NIGHT PLAY SUP-AIR FIELD: Referees Whistle: One Whistle Blast - Game
Start, Two Whistle Blasts - End Game Signal, Three Whistles Blasts - Indicates An Emergency, Game Suspended, Injured Player Or Mask Off Player. Immediately
Cease Fire And Leave The Field With Goggles In Place.
NIGHT PLAY Woods Field: Lights Flash Once, Game Start, 5 Minutes Remaining, Lights Flash Once,
Game Over/Injured Player - Lights Flash Twice
2. Field Approved
Mask: Always Have Your Mask And Goggles Firmly In Place When On,
Or Near, The Playing Field, Regardless Of Whether Or Not A Game Is In Progress. Will Be Worn At All Times In Any Shooting Or Play Area, Including The Target Range. Removing Or Lifting Goggles While In Any Play Or Shooting Area Is Not Allowed Under
Any Circumstance!!
If Your Goggles Accidentally Fall Off While
On The Playing Field, Fall To Ground, Cover Eyes And Yell "Freeze!” Until A Referee Comes To Assist You. Do Not Attempt
To Find The Goggles Yourself. Anytime,
You Feel A Need To Adjust And/Or Wipe Your Mask, Raise Your Marker Above Your Head And Then Move Off The Field In An Expedited
Manner. Before Leaving The Field Insert Your Barrel Plug.
3. ‘Barrel
Plugs’: Are Required At All Times When A Player Is Not On A Playing Field Or The Chronograph Range.
4. ‘Blind
Shooting’: Is Not Allowed. Placing Your Paintball Marker Around Or Over Any Obstacle And Shooting Without Seeing What
You Are Shooting At Is Not Allowed. This Is To Protect Other Players And Referees From Getting Shot At Close Range.
5.
‘Bunkering’: When Bunkering You Must See An Opposing Player First
Before Shooting At Him And Must Follow The Overshooting Rule Of Only Three Shots Within Ten Feet. Both Players Will Be Eliminated If A Referee Cannot Determine Who Was Hit First. The Referee Reserves The Right To Eliminate A Player In A Bunkering Situation Where Another Player Is Stalking
A Player On Their Blind Side. Paintball Should Be A Fun Experience, Not A Painful
One. Remember Paintballs Travel At Velocities Up To 299 Feet Per Second.
6. Overshooting
Rule: Only Three Shots Are Allowed Within 10 Feet Of Another Player. Be Fair And Cautious.
In All Cases Apply
The Golden Rule When Bunkering/Close Shots (W/In 10 Feet) Or Overshooting.
7. Surrender Rule:
Any Player That Is Within 1o Feet Of An Opponent Will Give That Opponent The Option To "Surrender". If The Opponent Moves
Or Does Not Surrender Within 3 Seconds, That Player Can Be Shot.
8. No Velocity Adjusting Tools, Pyrotechnics,
Explosive Devices, Trip-Lines Or Knives Allowed On The Playing Field. Smoke Bombs Are Not Allowed, Unless Prior Approval By Field Personnel. The Shooting Of Any Animals
On ‘Vision Paintball’ Property Or Bordering Property With A Paintball Marker Is Prohibited. Do Not Climb Trees